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| Hard-Surface

HardSurface

| Creating realistic or stylized weapons for real-time or CGI projects. Following leading industry standards within creation processes, presentation or implementation into Unreal or Unity for game developments and renderings.

| Props & Assets

PropsAssets

| Asset creation to fill the world with life or represent hero assets close to the camera.
Detail driven production process with latest industry standards for real-time, CGI, VR or AR.

| Materials & Textures

Materials

| Directing materials and textures to the next level of realism. Shared library creation for projects and teams to be more efficient in
game or CGI production. Following PBR standards and mentoring other artists to maintain project style.

| 3D Consulting

Consulting

| Documenting and creation of processes, structures and pipelines to become more efficient in project production.
Having knowledge shared among departments is key to success. Also maintaining living documents and mentorship to keep everyone at the same level of quality.

| Clients & Brands

ClientsBrands2

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